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a potter making a cup
A ceramic artist finishes a pale blue cup in a studio at dawn, lifts it from the wheel, and places it in the center of a wooden shelf. Soft morning light enters through the window. The wet clay has a delicate sheen, and the workbench remains tidy. Begin with a medium shot of the wheel-throwing process, slowly push in toward the cup's surface texture, then cut to a frontal view of the shelf. Retain the low hum of the pottery wheel, the friction of clay, and subtle indoor ambience.
Added: specific action sequence, lighting direction, material texture, camera moves, audio details. Style described visually, not with mood words.
café opening in the morning
A barista opens the shutter of a small corner café at dawn, wipes down the counter, and starts the first pour of the morning. Warm low sunlight through the front glass, steam rising, visible sensor grain. Medium shot, slow push-in toward the cup, then cut to the street. (Soft, rhythmic piano music plays in the background) <The metal shutter rattles upward> <Steam hisses from the wand> Dialogue language: American English. The barista says in natural, conversational American English: {First one's always the best one.}
Added: specific actions, visual style as observable details, camera treatment, full audio syntax — ( ) music, < > SFX, { } dialogue with language tag.
show a sneaker product video
0-5 seconds: A matte white sneaker with neon green accents sits on a glossy black turntable, rotating slowly under hard studio spotlight. Camera orbits at eye level. Clean white background. End state: sneaker has completed one full rotation. 5-10 seconds: Camera pushes in to extreme close-up on the sole tread pattern, then rack focus to the knit texture of the upper. End state: upper texture fills the frame, sharp and detailed. (Subtle bass-heavy electronic pulse) <Soft turntable motor hum> Hyperrealistic product photography style, 8K detail.
Added: timestamps with end states, product details, turntable motion, camera orbit + push-in + rack focus, studio lighting, audio syntax, style reference.
Seedance is unusually literal — it does what you ask, but only if you say it. Most bad output is an underspecified prompt, not a model failure.
Who or what, and what they do. Seedance is unusually literal — it does what you ask, only if you say it. Be specific about appearance, clothing, material.
Location, time of day, weather, spatial relationships, background state. Specific details beat mood words.
"Cinematic" leaves the model free. Describe what you actually see: lighting direction, color, materials, grain, texture.
Shot size, angle, movement, and focus subject. For niche terms, also describe the visible result.
Music in ( ), sound effects in < >, dialogue in { }. Name the language before non-Chinese dialogue.
What is directly visible when the shot ends. Positions, prop ownership, scene state — never a mood.
See how vague prompts become production-ready Seedance 2.5 prompts with end states, audio brackets, and staged structure.
a potter making a cup
A ceramic artist finishes a pale blue cup in a studio at dawn, lifts it from the wheel, and places it in the center of a wooden shelf. Soft morning light enters through the window. The wet clay has a delicate sheen, and the workbench remains tidy. Begin with a medium shot of the wheel-throwing process, slowly push in toward the cup's surface texture, then cut to a frontal view of the shelf. Retain the low hum of the pottery wheel, the friction of clay, and subtle indoor ambience.
Added: specific action sequence, lighting direction, material texture, camera moves, audio details. Style described visually, not with mood words.
café opening in the morning
A barista opens the shutter of a small corner café at dawn, wipes down the counter, and starts the first pour of the morning.
Warm low sunlight through the front glass, steam rising, visible sensor grain. Medium shot, slow push-in toward the cup, then cut to the street.
(Soft, rhythmic piano music plays in the background)
<The metal shutter rattles upward>
<Steam hisses from the wand>
Dialogue language: American English. The barista says in natural, conversational American English: {First one's always the best one.}Added: specific actions, visual style as observable details, camera treatment, full audio syntax — ( ) music, < > SFX, { } dialogue with language tag.
show a sneaker product video
0-5 seconds: A matte white sneaker with neon green accents sits on a glossy black turntable, rotating slowly under hard studio spotlight. Camera orbits at eye level. Clean white background. End state: sneaker has completed one full rotation. 5-10 seconds: Camera pushes in to extreme close-up on the sole tread pattern, then rack focus to the knit texture of the upper. End state: upper texture fills the frame, sharp and detailed. (Subtle bass-heavy electronic pulse) <Soft turntable motor hum> Hyperrealistic product photography style, 8K detail.
Added: timestamps with end states, product details, turntable motion, camera orbit + push-in + rack focus, studio lighting, audio syntax, style reference.
a 30 second flower shop video
[Generation Goal] Generate an instructional video showing a flower shop's order-packing process. <Florist> and <Store Assistant> arrange, wrap, and hand off a bouquet together. [Stage 1] Initial state: <Florist> stands behind the workbench. Loose flower stems, scissors, and wrapping paper lie on the tabletop. Primary event: <Florist> arranges the stems and trims them to length. End state: <Florist> holds the bouquet in the left hand, and the scissors are back on the right side of the workbench. [Stage 2] Continue from the previous stage: both characters retain the same identities and clothing, and <Florist> still holds the bouquet. Primary event: <Store Assistant> unfolds the wrapping paper. <Florist> places the bouquet inside and ties it with a green ribbon. End state: the wrapped bouquet lies flat in the center of the workbench, with the ribbon bow facing the camera. [Stage 3] Primary event: <Store Assistant> picks up the bouquet and places it on the pickup shelf. End state: the bouquet is centered on the pickup shelf, and both characters stand behind the workbench inspecting the finished order. [Maintain Consistency] Keep <Florist> and <Store Assistant>'s identities, clothing, workbench orientation, scissors position, and bouquet ownership consistent.
Used staged video structure for 30s content. Each stage has one primary event + observable end state. Consistency block at the end prevents character/prop drift.
make a dragon scene
A massive obsidian dragon with iridescent scales perches on a cliff edge above a cloud-filled valley at dusk. It spreads its wings slowly — wingspan fills the frame. 0-5 seconds: Camera crane up from below reveals the full scale of the dragon. Volumetric fog swirls around its talons. End state: full dragon visible against the orange sky. 5-10 seconds: The dragon inhales, chest glowing orange, then exhales a torrent of blue fire into the sky. Camera tracks the flame upward. End state: fire arc reaches its peak, dragon silhouetted against the glow. <Deep rumbling roar echoes through the valley> <Fire crackles and hisses> (Epic orchestral swell builds through the sequence)
Added: dragon appearance details, timestamp ranges with end states, specific camera moves, sound effects in < > brackets, music in ( ) brackets.
( )Music
(Soft, rhythmic piano music plays)
< >Sound Effects
<A bell rings in the distance>
{ }Dialogue
The barista says: {First one's always the best.}
Dialogue language: American English.
The barista says in natural,
conversational American English:
{First one's always the best one.}Name the language before the line. Include delivery style (softly, natural, flatly) and the speaker identity.
Use (no music) or (no BGM) to suppress background music. Use (no subtitles) to prevent burned-in text.
Single continuous shot. Describe one primary action with a clear end state.
Use timestamp ranges (0-3s, 3-7s, 7-10s). Each range needs an end state.
Consider [Stage] structure. One primary event per stage.
Use [Stage 1], [Stage 2], etc. Each stage: one event + observable end state + consistency carry-forward.
0-5 seconds: [Shot 1]. End state: ...
5-10 seconds: [Shot 2]. End state: ...[Generation Goal]
Generate a <type> video...
[Stage 1]
Initial state: ...
Primary event: ...
End state: ...
[Maintain Consistency]
Keep character identity...Don't put generation parameters in the prompt — aspect ratio and duration are set separately
Don't use mood words as style ("cinematic", "vibrant") — describe what you see: lighting direction, color, grain, texture
Don't write "@Images 1 through 4 define four characters" — bind each reference individually
Don't skip exclusions — if a reference contains a background or person you don't want, say "Do not use the image background"
Don't put multiple primary events in one stage — one state change per stage prevents dropped beats
Don't describe end states as moods — "feels peaceful" fails, "cup centered on shelf, hand has left frame" works
Don't overlap timestamp ranges — 0-5s then 4-9s breaks, use 0-5s then 5-10s
Don't demand frequencies — "complete three actions in one second" never works
Don't re-describe motion a reference video already carries — it conflicts with the reference
When using images, videos, or audio as references, bind each one individually and state what to use — and what NOT to use.
@Images 1 through 4 define four
characters respectively.Does not say which image is which character.
@Image 1 defines the artist's facial
features and dark green apron.
Do not use the image background.
@Image 2 defines the wooden workbench
and morning light of the studio.
Do not use the people in the image.Each reference bound individually with exclusions.
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